Master Thesis
At the moment, I'm working on finishing my master's thesis. My topic is comparing Godot and Unreal Engine to see which is better for creating fast, dynamic VR environments for a variable amount of users. The basic idea of the app is to hook up a bunch of people using standalone VR headsets and a laptop as a server, and then connect them all in a local network. Everything in the app can be done using hand tracking, so you don't need any controllers, which is especially useful for colocated environments. For the comparison, I'm working on two applications in Unreal and Godot, but since it's still in progress, I can't show you anything here just yet.